<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Windows - 标签 - Vincent</title><link>https://tardfyou.github.io/zh-cn/tags/windows/</link><description>Windows - 标签 - Vincent</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><managingEditor>3143596095@qq.com (Tardfyou)</managingEditor><webMaster>3143596095@qq.com (Tardfyou)</webMaster><copyright>Tardfyou</copyright><lastBuildDate>Tue, 12 May 2026 20:20:00 +0800</lastBuildDate><atom:link href="https://tardfyou.github.io/zh-cn/tags/windows/" rel="self" type="application/rss+xml"/><item><title>OpenSteamTool 技术原理解析：Lua 配置如何参与 Steam 假入库</title><link>https://tardfyou.github.io/zh-cn/posts/opensteamtool-steam-fake-library-analysis/</link><pubDate>Tue, 12 May 2026 20:20:00 +0800</pubDate><author>3143596095@qq.com (Tardfyou)</author><guid>https://tardfyou.github.io/zh-cn/posts/opensteamtool-steam-fake-library-analysis/</guid><description>OpenSteamTool 的 Lua 文件不是魔法脚本，而是一张 App/Depot 元数据表；真正的假入库行为由 C++ DLL 在 Steam 客户端内部 hook 包、所有权、manifest、depot key、IPC 与网络包路径完成。</description></item></channel></rss>