<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Reverse-Engineering - Tag - Vincent</title><link>https://tardfyou.github.io/tags/reverse-engineering/</link><description>Reverse-Engineering - Tag - Vincent</description><generator>Hugo -- gohugo.io</generator><language>en-US</language><managingEditor>3143596095@qq.com (Tardfyou)</managingEditor><webMaster>3143596095@qq.com (Tardfyou)</webMaster><copyright>Tardfyou</copyright><lastBuildDate>Tue, 12 May 2026 20:20:00 +0800</lastBuildDate><atom:link href="https://tardfyou.github.io/tags/reverse-engineering/" rel="self" type="application/rss+xml"/><item><title>OpenSteamTool Internals: How Lua Metadata Drives Steam Fake Library Entries</title><link>https://tardfyou.github.io/posts/opensteamtool-steam-fake-library-analysis/</link><pubDate>Tue, 12 May 2026 20:20:00 +0800</pubDate><author>3143596095@qq.com (Tardfyou)</author><guid>https://tardfyou.github.io/posts/opensteamtool-steam-fake-library-analysis/</guid><description>OpenSteamTool&amp;rsquo;s Lua files are metadata tables, not magic scripts. The real behavior comes from C++ hooks that patch package, ownership, manifest, decryption, IPC, and protobuf paths inside the Steam client.</description></item></channel></rss>